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<channel>
	<title>CatStatic Interactive &#124; Interactive 3D Visualizations &#124; Vancouver BC Canada</title>
	<atom:link href="http://www.catstatic.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.catstatic.com</link>
	<description>We are a Vancouver based studio specializing in creating Interactive 3D Visualizations.</description>
	<lastBuildDate>Sat, 31 Dec 2011 07:17:18 +0000</lastBuildDate>
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		<title>2011 Greeting Card</title>
		<link>http://www.catstatic.com/2011/12/2011-greeting-card/</link>
		<comments>http://www.catstatic.com/2011/12/2011-greeting-card/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 19:03:45 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.catstatic.com/?p=148</guid>
		<description><![CDATA[Happy Holidays From CatStatic Interactive! Zap the Cat is late getting his holiday decorations up again! Even though Zap has already missed “The Big Ho Ho” – a fact he’s not about to live down any time soon – he’s still determined to get in the festive spirit for New Years!]]></description>
			<content:encoded><![CDATA[<center>
<h2>Happy Holidays</br>
From CatStatic Interactive!</h2>
</center>

Zap the Cat is late getting his holiday decorations up again!  
<br /><br />
Even though Zap has already missed &#8220;The Big Ho Ho&#8221; &#8211; a fact he&#8217;s not about to live down any time soon &#8211; he&#8217;s still determined to get in the festive spirit for New Year&#8217;s Day!  But he needs our help&#8230;
<br />
<br />
Use your mouse to guide Zap through the maze and activate all the light switches.  Be quick, because you&#8217;re on the clock.  Be among the fastest to navigate the labyrinth of CatStatic-style cheer and you&#8217;ll have the glory of entering your name on the leaderboard for all to see!  There&#8217;s no greater satisfaction during the holidays than making your friends green with envy by bragging about your status on videogaming leaderboards, so be sure not to let Zap down!
<BR><BR>
Good Luck!
<BR>

<center>
<a href = "http://catstatic.com/2011.html"><h3>Click here to Play!</h3></a>
</center>
	

<br />
<br />]]></content:encoded>
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		<item>
		<title>Centre for Digital Media Groundbreaking Event</title>
		<link>http://www.catstatic.com/2011/09/cdm-groundbreaking-event/</link>
		<comments>http://www.catstatic.com/2011/09/cdm-groundbreaking-event/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 01:01:15 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[visualizations]]></category>

		<guid isPermaLink="false">http://www.catstatic.com/?p=133</guid>
		<description><![CDATA[It&#8217;s been a long time since our last post, but as our ever-growing Projects page indicates, that doesn&#8217;t mean we haven&#8217;t been busy. One of the more exciting things to happen to us recently has been our being featured in The Vancouver Sun in relation to the work we&#8217;ve been doing with the Great Northern ]]></description>
			<content:encoded><![CDATA[<a title="Vancouver Sun article featuring CatStatic Interactive" href="http://www.catstatic.com/images/blog/CatStatic_Vancouver_Sun_CDM_Article.pdf"><img class="alignleft" style="float:left;" src="http://www.catstatic.com/images/blog/CatStatic_Vancouver_Sun_CDM_Article_t.jpg" alt="Vancouver Sun article featuring CatStatic Interactive"></a>  

It&#8217;s been a long time since our last post, but as our ever-growing <a href="http://www.catstatic.com/projects/"> Projects page</a> indicates, that doesn&#8217;t mean we haven&#8217;t been busy.  One of the more exciting things to happen to us recently has been our being <a title="The article on the Vancouver Sun website" href="http://blogs.vancouversun.com/2011/09/09/vancouvers-centre-for-digital-media-breaks-new-ground/">featured in The Vancouver Sun</a> in relation to the work we&#8217;ve been doing with the Great Northern Way campus, which you can find out about <a href="http://www.catstatic.com/projects/gnwc/">here</a>.<br /><br />

<a title="Scanned Vancouver Sun article" href="http://www.catstatic.com/images/blog/CatStatic_Vancouver_Sun_CDM_Article.pdf">Click here to view a scan of the Vancouver Sun article.</a><br />
The story appeared in the newspaper on the day of the official groundbreaking event that took place on Sept. 9th celebrating the new Centre for Digital Media.  It was a beautiful sunny Friday afternoon and a good time was had by all.  As well as reconnect with a lot of old friends, it was an opportunity for us to show off our work, which provided a backdrop for speeches made by some pretty important people &#8211; Minister of Advanced Education <a href="http://www.leg.bc.ca/mla/39thParl/yamamoton.htm">Naomi Yamamoto</a>, Director of the Masters of Digital Media program <a href="http://mdm.gnwc.ca/people/director/dr-richard-smith">Richard Smith</a>, President of the Great Northern Way Campus trust <a href="http://www.gnwc.ca/about/board">Mathew Carter</a> and even Mayor of Vancouver <a href="http://vancouver.ca/ctyclerk/mayorcouncil/mayorrobertson.htm">Gregor Robertson</a>.<br /><br />

The <a href="http://www.gnwc.ca">Great Northern Way Campus</a> (GNWC) is one of the more interesting developments happening in Vancouver right now both in terms of the scope of vision as well as the people behind it, and events like this are a clear testament to that.
<br /><br />
On exhibition was some of the work being done by MDM students as well as more eccentric inhabitants of the GNW campus, one of whom is <a href="http://www.eatart.org/">eatART</a>. Their awe-inspiring 15-foot tall solar-powered tricycle was a show stopper. These guys are amazing, and we can&#8217;t wait to see what they come up with next.  If they&#8217;re any indication of the kind of tenants GNWC will be attracting as the site continues to develop, I can&#8217;t wait to see what the site will look like 10 years from now.]]></content:encoded>
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		<item>
		<title>QBCUBE takes fourth place in contest!</title>
		<link>http://www.catstatic.com/2011/03/qbcube-takes-fourth-place-in-contest/</link>
		<comments>http://www.catstatic.com/2011/03/qbcube-takes-fourth-place-in-contest/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 01:39:30 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[uncategorized]]></category>

		<guid isPermaLink="false">http://www.catstatic.com/?p=110</guid>
		<description><![CDATA[The votes have been cast and the winners selected, and we&#8217;re really, really happy to be able to announce that QBCUBE has rolled its way into the hearts of the Kongregate audience and judges, who have awarded QBCUBE 4th place from the 600+ entries in the Kongregate Unity Game contest! Of course, this is a ]]></description>
			<content:encoded><![CDATA[<p><a title="QBCUBE Poster" href="http://farm6.static.flickr.com/5093/5513751608_6f20f85c48_b.jpg" rel="shadowbox[sbpost-110];player=img;"><img class="alignleft" style="float: left;" src="http://farm6.static.flickr.com/5093/5513751608_6f20f85c48_m.jpg" alt="QBCUBE Poster"></a></p>The votes have been cast and the <a href="http://www.kongregate.com/forums/1-kongregate/topics/150130-unity-contest-winners-announced">winners selected</a>, and we&#8217;re really, really happy to be able to announce that <a href="http://www.kongregate.com/games/CatStatic/qbcube">QBCUBE</a> has rolled its way into the hearts of the Kongregate audience and judges, who have awarded <a href="http://www.kongregate.com/games/CatStatic/qbcube">QBCUBE</a> 4th place from the 600+ entries in the <a href="http://www.kongregate.com/unity_game_contest">Kongregate Unity Game contest</a>!
<br /> <br />
Of course, this is a happy day for us here at CatStatic.  I could spice things up with dramatic development stories and tell you about how we almost didn&#8217;t enter <a href="http://www.kongregate.com/games/CatStatic/qbcube">QBCUBE</a> in the contest at all because we didn&#8217;t feel it was polished enough; or how when we did decide to enter, we had to work 16 hour days to finish <a href="http://www.kongregate.com/games/CatStatic/qbcube">QBCUBE</a> along with our other (much more important) projects; or how we wouldn&#8217;t have made the deadline if it hadn&#8217;t been moved back one day because of technical issues on the Kongregate site; or how we almost didn&#8217;t make it past the preliminary judging round before a fortunate <a href="http://www.reddit.com/r/gaming/comments/fqvve/so_me_and_my_friends_made_a_game_and_it_hasnt/?sort=new">marketing move</a> catapulted us back into the running.
<br /> <br />
<p><a title="Kongregate Screengrab" href="http://farm6.static.flickr.com/5135/5513751756_2a8cff4fab_b.jpg" rel="shadowbox[sbpost-110];player=img;"><img class="alignright" style="float: right;" src="http://farm6.static.flickr.com/5135/5513751756_2a8cff4fab_m.jpg" alt="Kongregate Screengrab"></a></p>At the end of the day, though, we&#8217;re just really proud of what we produced, and it is extremely gratifying to learn that a lot of other people seem to appreciate it as well.  Not to sound cliched &#8211; we like the cash prize and all &#8211; but the most satisfying part is knowing that we&#8217;ve been able to create an experience that&#8217;s brightened up a few people&#8217;s day. Of course, we also owe a huge thanks to everyone who voted for us during the contest &#8211; Thankyou!
<br /> <br />
Despite all that&#8217;s happened, <a href="http://www.kongregate.com/games/CatStatic/qbcube">QBCUBE</a>&#8216;s adventure has just begun &#8211; stay tuned to our  website for news about where <a href="http://www.kongregate.com/games/CatStatic/qbcube">QBCUBE</a>&#8216;s headed next &#8211; the multiverse is a big place&#8230;


]]></content:encoded>
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		<item>
		<title>QBCube Re-release on Kongregate</title>
		<link>http://www.catstatic.com/2011/02/qbcube-re-release-on-kongregate/</link>
		<comments>http://www.catstatic.com/2011/02/qbcube-re-release-on-kongregate/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 17:04:54 +0000</pubDate>
		<dc:creator>fouad</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.catstatic.com/?p=103</guid>
		<description><![CDATA[We just completed a re-release of QBCube for the unity game contest at Kongregate. Head on over there and vote for QBCube!]]></description>
			<content:encoded><![CDATA[We just completed a re-release of QBCube for the unity game contest at <a href="http://www.kongregate.com/unity_game_contest">Kongregate</a>. 
Head on over there and vote for <a href="http://www.kongregate.com/games/CatStatic/qbcube">QBCube</a>!
<br />
<br />


<p style="text-align: center;"><a class="lightview" rel="lightbox" title="qbcube_poster_lrg" href="http://farm6.static.flickr.com/5093/5513751608_6f20f85c48_b.jpg"><img class="alignnone" src="http://farm6.static.flickr.com/5093/5513751608_6f20f85c48.jpg" alt="qbcube_poster_lrg"></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Holiday Greetings</title>
		<link>http://www.catstatic.com/2010/12/holiday-greetings/</link>
		<comments>http://www.catstatic.com/2010/12/holiday-greetings/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 22:25:41 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.catstatic.com/?p=101</guid>
		<description><![CDATA[Happy Holidays Everyone! That&#8217;s right! It&#8217;s that special time of year when everyone looks forward to spreading good cheer and, naturally, virtual Greeting Cards. It certainly warms the cockles of the heart. In fact, we were so inspired by the spirit of the season that we couldn&#8217;t help breaking into rhyming verse: Here at CatStatic ]]></description>
			<content:encoded><![CDATA[Happy Holidays Everyone!
<br />
<br />
That&#8217;s right!  It&#8217;s that special time of year when everyone looks forward to spreading good cheer and, naturally, virtual Greeting Cards.  It certainly warms the cockles of the heart.  In fact, we were so inspired by the spirit of the season that we couldn&#8217;t help breaking into rhyming verse:<br />
<br />
<div align="center"><strong>Here at CatStatic Interactive, <br />
we always have lots to do,<br />
But as it just so happens, <br />
we&#8217;re also thinking of you!<br />
So, if you&#8217;re low on great gift ideas,<br />
Or late getting to the store,<br />
Here&#8217;s a free gift your loved ones<br />
Will be sure to adore!<br /></strong>
<br /></div>
&#8230;and that&#8217;s why we&#8217;re not poets<br />
<br />
Enjoy!
<p style="text-align: center; font-size: 35px; margin: 50px;">
<a rel="shadowbox;height=500;width=850;" href="http://www.catstatic.com/demos/Advergame2.html">
Click here to Play!
</a></p>
<br />
<br />]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>QBCUBE Post-Mortem</title>
		<link>http://www.catstatic.com/2010/07/qbcube-post-mortem/</link>
		<comments>http://www.catstatic.com/2010/07/qbcube-post-mortem/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 21:17:49 +0000</pubDate>
		<dc:creator>fouad</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.catstatic.com/?p=74</guid>
		<description><![CDATA[To play the QBCUBE prototype, click HERE. To play the final, polished version of QBCUBE, click HERE. I N T R O D U C T I O N As with so many stories, this one begins with ideas scribbled on a napkin. It was at Bon’s, the local greasy spoon, that the ideas for ]]></description>
			<content:encoded><![CDATA[<img src="http://www.catstatic.com/images/qbcube-cube-title.png" alt="" title="qbcube cube title" width="750" height="149" class="aligncenter size-full wp-image-83" />
<br />
<center><font size="5" color="white"><hb>To play the QBCUBE prototype, click <a href="http://www.catstatic.com/2010/07/crossing-the-multiverse/">HERE</a></hb>.</font></center>

<center><font size="5" color="white"><hb>To play the final, polished version of QBCUBE, click <a href="http://www.catstatic.com/2011/02/qbcube-re-release-on-kongregate/">HERE</a></hb>.</font></center>
<br />
<textglow><hb>I N T R O D U C T I O N</hb></textglow>
<br />
As with so many stories, this one begins with ideas scribbled on a napkin.  It was at Bon’s, the local greasy spoon, that the ideas for what was to become QBCUBE were first  thrown around between the three of us. The world would be a much less interesting place were it not for cheap, all-day breakfast specials.  
<br />
The Cost of Pre-production so far:<br />
Gas to get to Bon’s: $1<br />
Breakfast special for three: $10.50<br />
Game ideas scribbled on napkins: Priceless&#8230;<br />
<br />
Like many other indie studios out there, we’d been lamenting everything that is wrong with the game industry for some time.  Tired of the stereotypical designs and overproduced, soulless junk that’s flooded the industry, we set out to create something simple, fun and challenging. As a company that holds principles of rapid prototyping close to heart, and having a little time to spare between projects, we thought it would be an interesting exercise to see what type of game we could hammer out, start to finish, in just a little over two weeks.  12 working days later, we’re here now to break down what worked well and the challenges we faced along the way.


<a rel="shadowbox[concept]" title="Concept discussion." href="http://farm5.static.flickr.com/4082/4819350816_431843eef5_b.jpg"><img style="float: center;padding:20px;" src="http://farm5.static.flickr.com/4082/4819350816_431843eef5_m.jpg" alt="QBCUBE_Board2"></a>
<a rel="shadowbox[concept]" title="Brainstorming QBCUBE mechanics." href="http://farm5.static.flickr.com/4097/4819350832_a0573292a4_b.jpg"><img style="float: center;padding:20px;" src="http://farm5.static.flickr.com/4097/4819350832_a0573292a4_m.jpg" alt="QBCUBE_Board3"></a>
<a rel="shadowbox[concept]" title="A rough layout of the time-line and asset requirements on QBCUBE." href="http://farm5.static.flickr.com/4123/4818727395_4bfffca1b8_b.jpg"><img style="float: center;padding:20px;" src="http://farm5.static.flickr.com/4123/4818727395_4bfffca1b8_m.jpg" alt="QBCUBE_Board1"></a>


<br />
<textglow><hb>S U M M A R Y</hb></textglow>
<br />
<ul>
	<li><textglow><hb>The Goal:</hb></textglow><br />
To explore principles of interactivity by building a fun, fully functional game in 12 days. Stick it to ‘the man’ by creating something great in a short amount of time, without bloated visuals or features.
</li>
	<li><textglow><hb>The Idea:</hb></textglow><br />
A physics-based game utilizing gravity in an original way.
</li>
	<li><textglow><hb>The Team:</hb></textglow><br />
Two artists, one coder. Always pushing ourselves to do more, with better results, in less time.</li>
</ul>
<br />
<br />
<textglow><hb>W H A T &nbsp; W E N T &nbsp; R I G H T</hb></textglow>
<br />
<ul>
	<li><textglow><hb>Rapid Prototyping</hb></textglow><br />
Developing the game based on constant internal play testing allowed us to solve problems as soon as they arose.  Inviting external testers in as soon as we had something to play allowed us to keep an objective perspective on the experience we were creating, making sure it was actually fun and not just our egos telling us so.
</li>
	<li><textglow><hb>Unity</hb></textglow><br />
The little engine that could is getting bigger every day, and is changing the indie gaming and visualization marketplace as we speak.  The project couldn’t have happened without it.
</li>
	<li><textglow><hb>Unique Retro Look + Feel</hb></textglow><br />
Fouad and Josh had the look and feel of the game pinned down in the first two days of development. Initially, colours were used to help the player orient himself in a constantly rotating world, and aid with navigation. This later turned into its own unique visual aesthetic.
</li>
	<li><textglow><hb>Sonic Tribute to the Commodore 64</hb></textglow><br />
Classic sound effects support the retro aesthetic while also paying tribute to all the brilliant games that have long since been forgotten. Being an avid Commodore enthusiast, Fouad culled all the sound effects and music for QBCUBE from old C64 favorites.  UPDATE: We replaced the C64 music with some royalty-free music composed by <a href="http://www.incompetech.com/m/c/royalty-free/">Kevin Macleod</a>.
</li>
	<li><textglow><hb>Capitalizing on Strengths </hb></textglow><br />
Paradoxically, working within limitations can be very liberating.  By being familiar with the technology we’re using, we were able to capitalize on strengths and avoid weaknesses.  A few examples include:<br />
- The orthographic design. Sometimes, simple is just better. Flattening perspective/removing depth-cues helped us devise and implement new kinds of challenges.<br />
- Efficient / smart use of shaders and built-in unity effects.<br />
- Keeping modeling and animation requirements to a minimum. Creating elaborate art assets requires copious amounts of time, numerous revisions and a boatload of finesse &#8211; luxuries we could not afford.<br />
</li>
	<li><textglow><hb>Trimming the Fat</hb></textglow><br />
Locking down the key mechanics and features early in the development process allowed more time for Q/A and polish, which was absolutely crucial. We reserved a full quarter of our development time for polish and fine-tuning. As well, it allowed us to more fully explore the key mechanics in a thorough and satisfying manner without being distracted by fluff.
</li>
	<li><textglow><hb>Building a Sandbox</hb></textglow><br />
Again, keeping things focused and lean allowed for more experimentation and honing. Being able to play with the ‘building blocks’ of the game from very early on meant we could quickly begin brainstorming level and puzzle ideas.</li>
</ul>



<p>
<a rel="shadowbox[early]"  title="The game early in development, illustrating the game-space in perspective view." href="http://farm5.static.flickr.com/4137/4818727433_30dff2cbed_b.jpg"><img style="float: center;padding:20px 65px;" src="http://farm5.static.flickr.com/4137/4818727433_30dff2cbed_m.jpg" alt="QBCUBE_wip1"></a>
<a  rel="shadowbox[early]" title="A screenshot of the orthographic visuals of the game early in development." href="http://farm5.static.flickr.com/4138/4818727455_90b7dda8db_b.jpg"><img style="float: center;padding:20px 65px;" src="http://farm5.static.flickr.com/4138/4818727455_90b7dda8db_m.jpg" alt="QBCUBE_wip2"></a>
</p>

<br />
<textglow><hb>T H E &nbsp;  C H A L L E N G E S</hb></textglow>
<br />
<ul>
	<li><textglow><hb>Scope</hb></textglow><br />
The importance of maintaining focus can’t be overemphasized. On a production timeline as contracted as the one we were operating on, focus was paramount. There wasn’t time to waste fleshing out ideas that would not ultimately make it into the game.
We know, we know &#8211; it would be awesome to have switches, teleporters, trap doors, rockets and even flying monkeys throwing explosive shit-kebabs. Maybe next time&#8230;
</li>
	<li><textglow><hb>Physics vs. Control</hb></textglow><br />
Although the original concept of the game was based on using real (simulated) physics (supported natively in the engine), we quickly realized real physics was too unpredictable for the experience we were trying to create. We ended up canning real physics in favor of designing a more controlled, predictable experience for the user.
</li>
	<li><textglow><hb>Level Design</hb></textglow><br />
Interesting camera schemes make for even more interesting level design challenges.  Much thought had to be given to clearly thought-out and structured levels to allow for adequate visibility. The key challenge in the level design was keeping a close eye on the difficulty curve while making sure we thoroughly explored the mechanics as the levels progressed.  Carefully introducing new elements to the mix ensured players who persevered would stay engaged and experience the satisfaction of solving some of the harder puzzles.
</li>
	<li><textglow><hb>Easy to Pick Up, Hard to Put Down?</hb></textglow><br />
Being so familiar with the puzzles and mechanics of the game, we ran the risk of quickly losing touch with how unfamiliar the controls/concept could seem to new players. Frequent player testing was invaluable in enabling us to attenuate the difficulty levels.
</li>
	<li><textglow><hb>Making Complex Controls Accessible</hb></textglow><br />
We knew that the game would be unplayable if the fundamental ‘toggle time/gravity’ system was too cumbersome or overly complicated. Using the space-bar in conjunction with the WASD keys worked as a comfortable solution, although some players were not attuned to using the WASD control system popular with players of FPS-type games. So, later on we decided to enable arrow keys as well. Allowing the player to manipulate the world in six different rotational directions can make things quite disorienting &#8211; making the implementation of this adequately intuitive was probably the greatest challenge we faced on the project.</li>
</ul>

<p>
<a rel="shadowbox[proto]" title="A screenshot of the QBCUBE menu screen." href="http://farm5.static.flickr.com/4122/4819350886_56f08e2074_b.jpg"><img style="float: center;padding:20px 65px;" src="http://farm5.static.flickr.com/4122/4819350886_56f08e2074_m.jpg" alt="QBCUBE_screenshot1"></a>
<a rel="shadowbox[proto]" title="A screenshot from the finished game." href="http://farm5.static.flickr.com/4118/4819350904_39acd99c27_b.jpg"><img style="float: center;padding:20px 65px;" src="http://farm5.static.flickr.com/4118/4819350904_39acd99c27_m.jpg" alt="QBCUBE_screenshot2"></a>
</p>

<br />
<textglow><hb>C O N C L U S I O N</hb></textglow>
<br />
<ul>
	<li><textglow><hb>What would we do differently?</hb></textglow><br />
Probably, not enough time was devoted to gently introducing players into the world of QBCUBE. Creating a tutorial level or help screens would have helped in this aspect. Otherwise, the project has exceeded our expectations and we can comfortably say we surpassed the goal we set for ourselves.
</li>
	<li><textglow><hb>Words of Wisdom</hb></textglow><br />
Just do it.  Build the first iteration quickly, and play with it. Small, confident steps. Reiterate. Repeat. Real-world simulation is exciting, but is it necessary to build a fun game? The popular emphasis on photo-realism, at least from a game design perspective, is fundamentally misplaced.
</li>
	<li><textglow><hb>What Next</hb></textglow><br />
Porting to iOS (iPhone OS). This is something we’re considering based on the positive feedback we’ve received so far. The much ballyhooed accelerometer functionality of the iPhone has been brought up repeatedly as a potential means to control the rotation of the world. At the risk of speaking too soon, our feeling is that this could easily become too gimmicky and inaccurate a control system for a game that often requires carefully considered decision making. Honing the touch-controls would need a significant amount of development time as well. Nevertheless, the notion of publishing QBCUBE to the iPhone is an exciting prospect and we’re weighing our options.
</li>
	<li><textglow><hb>How Do You Market Your Game?</hb></textglow><br />
This last question in particular poses a host of challenges all its own. For one thing, original sounds and music would have to be created, which could be more difficult than is immediately apparent. But that’s just the beginning. So far, we&#8217;ve carried out a cursory bit of research into game portals and other indie game forums, and although the iPhone App Store may be one answer, it’s become painfully clear that opportunities for financially profiting from QBCUBE are a bit thin on the ground. Still, the exercise was an educational one for us, and by writing this post-mortem, we hope that we can inspire other aspiring developers to venture into new and exciting game territory.
</li>
</ul>
<br />


<hr />
<br />
<hb>UPDATE (30/7/2010):</hb> Due to the overwhelming response, we are seriously considering developing the QBCUBE prototype into a finished product. If you enjoyed the game and feel it has potential, you can help us by donating to the CatStatic QBCUBE fund. Any amount will be most sincerely appreciated!

<div align="center">


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</div>
<br />
<hb>UPDATE (17/2/2011):</hb> QBCUBE has been polished up and given the full red-carpet treatment on <a href="http://www.catstatic.com/2011/02/qbcube-re-release-on-kongregate/">Kongregate</a>. Just in time for the Unity Game Contest!
<br />





]]></content:encoded>
			<wfw:commentRss>http://www.catstatic.com/2010/07/qbcube-post-mortem/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>CatStatic Featured on the MDM site</title>
		<link>http://www.catstatic.com/2010/07/catstatic-featured-on-the-mdm-site/</link>
		<comments>http://www.catstatic.com/2010/07/catstatic-featured-on-the-mdm-site/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 19:05:27 +0000</pubDate>
		<dc:creator>fouad</dc:creator>
				<category><![CDATA[articles]]></category>

		<guid isPermaLink="false">http://www.catstatic.com/?p=73</guid>
		<description><![CDATA[Check out the article here! &#8220;Graduates Showcase New 3D Visualization at Birthday Bash for Artist Robert Bateman&#]]></description>
			<content:encoded><![CDATA[<br />
Check out the article <a href="http://mdm.gnwc.ca/news/internal/2010/07/16/graduates-showcase-new-3d-visualization-birthday-bash-artist-robert-bateman">here</a>!
<br />
<br />
<a href="http://mdm.gnwc.ca/news/internal/2010/07/16/graduates-showcase-new-3d-visualization-birthday-bash-artist-robert-bateman">&#8220;<strong>Graduates Showcase New 3D Visualization at Birthday Bash for Artist Robert Bateman&#8221;</strong></a>
<br />
<br />
<a class="lightview" rel="lightbox" title="CatStatic Interactive with Robert Bateman" href="http://farm2.static.flickr.com/1023/4722097027_65eb2ae9f5_b.jpg"><img src="http://farm2.static.flickr.com/1023/4722097027_65eb2ae9f5.jpg" alt="CatStatic Interactive with Robert Bateman"></a>
<br />
<br />]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Crossing the Multiverse</title>
		<link>http://www.catstatic.com/2010/07/crossing-the-multiverse/</link>
		<comments>http://www.catstatic.com/2010/07/crossing-the-multiverse/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 01:18:23 +0000</pubDate>
		<dc:creator>fouad</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.catstatic.com/?p=63</guid>
		<description><![CDATA[The following is the fruit of a two-week experiment. Details to come. In the meantime, feel free to tell us what you think! For those who are interested, the post-mortem can be read here. (Please also report any bugs you run into in the comments. We&#8217;ve found most of them, but there&#8217;s undoubtedly some furtive ]]></description>
			<content:encoded><![CDATA[<br />
The following is the fruit of a two-week experiment.
Details to come. In the meantime, feel free to tell us what you think! For those who are interested, the post-mortem can be read <a href="http://www.catstatic.com/2010/07/qbcube-post-mortem/">here</a>.
<br />
<br />
(Please also report any bugs you run into in the comments. We&#8217;ve found most of them, but there&#8217;s undoubtedly some furtive ones we&#8217;ve overlooked.)
<br />
<br />
CatStatic Interactive presents: QBCUBE
<br />
<br />
<hb>CONTROLS: 
<ul>
<li>Use the keyboard to control QB.</li>
<li><textglow>WASD</textglow> for movement</li>
<li>hold down the <textglow>SPACEBAR</textglow> to rotate the world!</li>
<li>Right-click in the game to go full-screen</li>
</ul>
</hb>
<br />
<p style="text-align: center;"><a rel="shadowbox;height=583;width=750;" href="http://catstatic.com/FILES/PROJECTS/CUBEGAME/BUILDS/qbcube_full_build2.html"><img class="aligncenter size-medium wp-image-69" title="start_screen" src="http://www.catstatic.com/images/qbcube_screenshot2.jpg" alt="" width="750" height="563" /></a></p>
<hr />

<br />

<strong>UPDATE (15/2/2011):</strong> We&#8217;ve recently completed a QBCUBE re-release for the Kongregate Unity Game contest. Please <a href="http://www.kongregate.com/games/CatStatic/qbcube">vote</a> for us!.
<br />
<br />
<strong>UPDATE (30/7/2010):</strong> QBCUBE is getting a fair amount of attention on the web, and so we replaced the &#8216;borrowed&#8217; (in very good faith) C64 music with some appropriate royalty-free music. Hope you like it! Also, due to the overwhelming response, we are seriously considering developing the QBCUBE prototype into a finished product. If you enjoyed the game and feel it has potential, you can help us by donating to the CatStatic QBCUBE fund. Any amount will be most sincerely appreciated!
<br />
<br />
<div align="center">

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<br />
</div>
</br>
</br>


]]></content:encoded>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>CatStatic is on YouTube!</title>
		<link>http://www.catstatic.com/2010/06/catstatic-is-on-youtube/</link>
		<comments>http://www.catstatic.com/2010/06/catstatic-is-on-youtube/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 01:01:18 +0000</pubDate>
		<dc:creator>fouad</dc:creator>
				<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.catstatic.com/?p=61</guid>
		<description><![CDATA[Watch it here in glorious HD!]]></description>
			<content:encoded><![CDATA[<br />
<hb>Watch it here in glorious HD!</hb>
<br />
<iframe width="720" height="405" src="http://www.youtube.com/embed/d31p_t0jwtU?hd=1" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
			<wfw:commentRss>http://www.catstatic.com/2010/06/catstatic-is-on-youtube/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Discovery Foundation Tech Growth Strategies Course</title>
		<link>http://www.catstatic.com/2010/06/discovery-foundation-technology-growth-strategies/</link>
		<comments>http://www.catstatic.com/2010/06/discovery-foundation-technology-growth-strategies/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 21:03:32 +0000</pubDate>
		<dc:creator>josh</dc:creator>
				<category><![CDATA[articles]]></category>

		<guid isPermaLink="false">http://www.catstatic.com/?p=58</guid>
		<description><![CDATA[Last Wednesday was the celebration of the end of a fantastic course&#8211;the Discovery Foundation Technology Growth Strategies course. The only criteria for admission was, coincidentally, a rather new tech company :) There I am in the photo at the course completion event. It consisted of a series of workshops and webinars to help new tech ]]></description>
			<content:encoded><![CDATA[</br>
<p style="text-align: center;"><a class="lightview" rel="lightbox" title="Completion ceremony of Discovery Foundation Technology Growth Strategies Course" href="http://farm2.static.flickr.com/1057/4722240585_872d4ea597_b.jpg"><img class="alignright" src="http://farm2.static.flickr.com/1057/4722240585_872d4ea597.jpg" alt="Completion ceremony of Discovery Foundation Technology Growth Strategies Course"></a></p>
Last Wednesday was the celebration of the end of a fantastic course&#8211;the Discovery Foundation Technology Growth Strategies course. The only criteria for admission was, coincidentally, a rather new tech company :) 
</br>
There I am in the photo at the course completion event.  It consisted of a series of workshops and webinars to help new tech companies like CatStatic Interactive, providing guidance and advice from various experts in their own field of business. Over a duration of 6 weeks, 66 hours of workshops and webinars later, lasting relationships and business connections were formed that extended outside of the classrooms. Some of these have evolved into win-win collaborative projects between CatStatic Interactive and other entrepreneurs at the course. Coupled with the knowledge and inspiration imparted to us by the instructors, the experience was simply gold.
</br>
Some of the topics that were covered during the course included:
<ul>
	<li> Target Market Research</li>
	<li> Strategic Growth Development</li>
	<li> Financing the Business</li>
	<li> Financial Forecasting and Cash Flow</li>
	<li> Product Development Strategies</li>
	<li> Business to Business Marketing Strategies</li>
	<li> Intellectual Property</li>
	<li> Presentation Skills and Sales Techniques</li>
</br>
Scott Armstrong, Director of the <a href="http://www.bcit.ca/business/venture/">Peter Thomson Centre for Venture Development</a> at BCIT School of Business, organized the course &#8211; assembling the instructors, recruiting the students and having the course filled up and ready to go in a very limited amount of time.
</br>
Mark Betteridge, Executive Director and CEO of the <a href="http://www.discoveryparks.com/">Discovery Foundation</a>, funded the course. The mission of the <a href="http://www.discoveryparks.com/">Discovery Foundation</a> aims at &#8220;Facilitating Success in the Technology Industry&#8221;.  They do this by renting out incubation spaces for tech companies and encouraging the creation of business relationships between them. Including a large fitness facility, full scale cafeteria and a proximity to the downtown area, it&#8217;s a very tempting place for any new tech company to be.
</br>]]></content:encoded>
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